![]() ![]() The reward, however, is almost always worth it. ![]() Revive Downed Allies As Soon As You CanĪllies that go down are in a vulnerable state. Attacks from nearby enemies can finish them off for good, resulting in either the death of the character or failing the mission. ![]() In some cases, however, it might be tempting to leave allies that aren’t in immediate danger to wait until you clear out nearby enemies. Reviving as soon as you can gets your soldier back on their feet and refunds any action points they haven’t spent.Īfter all, running over to them and reviving them costs AP that could be spent doing other things. Since most damage is dealt on your enemy’s turn, this often means more AP you get to spend. Characters that go down rejoin the battle with lower maximum HP, and if a character is downed too much, they’ll be killed outright. Use Second Wind As A Last ResortĮvery character also has access to the Second Wind ability when they go down. This ability can only be used once per mission and allows the character to pick themselves up. When they stand, they’ll have a single action point to spend. It’s tempting to let characters do this instead of spending the AP of another character to revive them, but Second Wind comes with costs. Units that use it will have less maximum health than they would if they had been revived normally, and they won’t be able to use it again if they get in trouble. And trust me, there’s nothing worse than having a character who can’t pick themselves up again when you can’t get to them and they’re surrounded by enemies. Second Wind is useful, but it should only be used as a last resort. It’s normal to want to save your grenades, but don’t be afraid to use them because of their long cooldowns. Gears tactics e hole full#GEARS TACTICS CUSTOM CHARACTERS FULLįrag grenades have a large blast radius that will take out most basic enemies, even if they’re at full health, and they deal massive damage to bigger enemies like Boomers and Kantus. Got an enemy that’s overwatching you and no other good way to reach him? Consider a grenade, especially if you’re in a tight spot or near the end of the mission. Don’t forget about stim grenades, either. These little beauties can revive downed characters from a distance and provide your whole squad with health if they’re grouped up, all for one AP. Remember emergence holes? Well, they’re back in Gears Tactics. You’ll see where they’re going to be a turn before they pop, but after that, they’ll spew enemies every turn until you close them or they naturally expire. Worst of all, enemies that pop out of e-holes can attack the same turn they spawn. A well-placed grenade will solve this problem, but you’ll have to be fairly close. ![]()
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